So we're almost done with the Web App Masters Tour, just two more presentations to go, and I don't want to sound biased when I'm saying this but Luke's was, to me and because of my current focus, positively the best presentation up to now. I was so excited to listen to all this immediately appliable stuff!
Thanks to Luke Wroblewski again for sharing all that information. It was also very nice meeting him on a more personal leve, he is a great guy.
Here are my notes on his talk:
- Use of PCs decreased 20% most likely because of smartphones and tablets.
- Sign-ups on mobile are important! 16% of Twitter sign-ups are via mobile.
- A mayor use of Facebook and Twitter is done through the mobile website
- Consider mobile capabilities like location detection
- Start using new coding technologies
- Embrace mobile constraints like limit of space and variation on signal availability
- Mobile use cases
- Lookup/Find
- Explore/Play
- Check In/Status
- Edit/Create
- In mobile, you should design navigation first, content second
- Keep navigation minimal, give content all the attention on the screen
- Every time you assume somebody is not going to do something on mobile, they do.
- Don’t dumb stuff down for mobile
- Navigation elements – Should be kept to a minimum and maintained in the simplest form possible. Sometimes the best solution is as simple as an anchor link.
- Avoid fixed navigations on web, there’s no right way to do it: You have to sacrifice performance and it’s really hard to accomplish.
- Avoid back buttons, they’re always already someplace else and will end up confusing users.
- We generally have partial-attention users, and partial attention requires focused design.
- Have clarity and focus on the really important elements of your content.
- Care about touch-based interactions – even BlackBerry and Nokia are heading there now.
- The recommended minimum size of touch targets is 44 pixels.
- No hover menus on mobile
- Are these elements important enough? Put them on screen
- Require an on tap action
- Bring them out on swipe
- Make it a separate screen
- Or just drop it!
- Hover CSS covers devices with indirect manipulation.
- Set a viewport to create a better experience.
- Try not to use images, take advantage of CSS3.
- Think in terms of fluid layouts: Your users can flip their device and your layout must adapt to this change.
- Reduce your elements; it makes things simpler for everyone on your team.
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