I gotta say I enjoyed his presentation in quite a special way because of his way of approaching the topic. He captured my attention entirely. I've been following him on Twitter for a while now, it was nice meeting him in person and listening to what he had to say up close.
I enjoyed talking to him personally and I appreciated him for answering my questions.
Here are my notes on his talk:
- One can think about mobile platforms as cultures, and the existence of many of them creates challenges.
- BlackBerry – 40% of global enterprise
- Higher texting activity than any other device
- Low browsing activity – Browsing on a BlackBerry sucks
- iPhone – High levels of activities
- Higher activity than other devices even though it has a lesser share of the market.
- It brought technology to the masses.
- Android – It’s the technology from geeks to geeks
- Windows Mobile – Classy, urban and modern
- There is no single culture, each platform user has different needs and goals.
- If you don’t know what it’s like to live with a phone, how can you be an expert designing natively for it?
- You can’t be an expert on all of them.
- It’s a split decision on platform choice – There’s not a definite winner
- But only 30% of phone users have apps on their phones.
- Think small – consider SMS text apps
- Less is often more. Or maybe just enough is more.
- Everyone loves web
- You’re in complete control in what comes to distribution
- You don’t have to build separate apps for each phone
- There’s more ubiquity in building for mobile web than for normal web.
- On mobile you can actually use HTML5 and CSS3
- The current culture – You think apps are for doing and web is for reference.
- Web’s weaknesses
- Can’t match native apps in experience possibilities or speed.
- Not easy matching great expectations
- Heavyweight libraries
- Clunky graphic tools and not enough hardware
- In the end, web bows to apps
- Then again, web is available for everyone, unlike any native app.
- Your website has got to look great on mobile now.
- Native apps win in payment and findability issues.
- Web makes it easier to share data to other users, though.
- Battle of the back office – it’s easier and inexpensive to start building web apps, and testing comes in easier too.
- Consider your audience – what’s the best choice considering them?
- There’s not really a fight, it’s a business consideration.
- The goal is the same – create a good experience for your users
- You need to have both!
- Still, we should keep a consistency and have the same core content across all apps.
- There’s stuff that shouldn’t be on the desktop version either. There shouldn’t be a normal and a light version; the content should be the same.
- A small screen doesn’t mean the user wants to do less.
- Mobile mindsets
- Microtasking – Means you should prioritize some content, but not necessarily strip out the rest.
- Local – Not only about GPS, but all the other sorts of inputs you can give through your mobile. The goal is NOT to remove complexity, don’t over-simplify. There’s a different between complexity and complication.
- Bored – Users with a long span of attention.
- The winning approach is to think about the interfaces as a spectrum of apps that generate a single satisfactory experience.
- There’s no desktop strategy, mobile strategy… there’s just a plain strategy.
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